Godot Game Engine Expert, Part-Time AI Game Engine Training - Remote (United States)
Mobile CareerRemoteposted 8h ago
- PayUSD / yr
- $146k – 270k
- Where
- Remote (US)
- Posted
- Nov 4
- 8 hours ago
- Type
- Part-time
- Setup
- Remote
EMPLOYMENT
Part-time
COMPENSATION
$146k - 270k/yr
ARRANGEMENT
Remote
At a glance
Build and explain 2D and 3D Godot game tasks, creating detailed workflows and prompts that help AI systems learn real game development.
Summarized by AI from the original posting
What you'll do
- Build 2D and 3D Godot games
- Implement interface elements and game physics using GDScript or C#
- Handle scenes and nodes
- Troubleshoot gameplay problems and improve performance
- Prepare step-by-step instructions and detailed prompts documenting game-development workflows
Requirements
- 01Strong professional hands-on experience developing with the Godot Game Engine
- 02Experience using GDScript or C#
- 03Understanding of 2D and 3D game development
- 04Ability to develop, debug, and optimize gameplay systems
- 05Access to Godot
- 06Ability to make screen recordings
- 07English proficiency at B2 level or above
Perks
$70–$130 per hourPart-time flexible scheduleFully remoteNo fixed shiftsNo commute
Skills
GodotGdscriptC#2d Game Development3d Game DevelopmentGameplay SystemsScenesNodesAnimationsGame PhysicsUser InterfacesDebugging
Full description
• $70–$130 per hour
• 100% remote
• Part-time
• Flexible schedule Work through Godot game tasks and explain your workflow step by step, on your own schedule. AI companies need Godot game developers to test and improve their systems on real game development work. Build 2D and 3D projects in Godot, including gameplay systems, scenes, nodes, animations and game physics. Troubleshoot game issues, improve performance, and prepare clear step-by-step instructions and detailed prompts that explain how the work is done. This is that work, done remotely around your schedule. What you'll do
• Build 2D and 3D Godot games, covering gameplay mechanics and animations
• Use GDScript or C# to implement interface elements and game physics
• Handle scenes and nodes, troubleshoot gameplay problems, and improve performance
• Prepare clear, step-by-step instructions and detailed prompts that document game development workflows Why this is worth your time
• Get paid $70–$130 an hour
• Use your Godot skills on real game-building tasks across 2D and 3D projects
• Work on gameplay mechanics, animations, user interfaces and game physics
• Fully remote and flexible, no fixed shifts, no commute Who this is for
• Strong professional hands-on experience developing with the Godot Game Engine
• Experience using GDScript or C#, plus a good understanding of game development in 2D and 3D, including scenes, nodes and animations
• Ability to develop gameplay systems, debug them and optimize their performance; access to Godot; ability to make screen recordings; English proficiency at B2 level or above
• No AI experience needed. Experience with AI or large language model evaluation is helpful, not required. Pay and details
• $70–$130 per hour, paid hourly as an independent contractor
• Part-time, flexible schedule; fully remote, United States How to apply
• Apply on OpenTrain (about two minutes): https://app.opentrain.ai/api/out/cmw0jjpqr009m08l2am5i26jq?ch=mobilecareer&sub=mobilecareer-cmw0jjpqr-us-2026-10
• Complete the application on the hiring platform.
• If shortlisted, take a conversational AI interview with technical questions and a coding challenge, whenever it suits you. Ready to create and explain Godot game tasks for AI training? Apply today. About OpenTrain AI OpenTrain AI connects experienced professionals with paid, part-time AI training work: shaping and improving the AI systems that companies are building right now. PAID OPTIONS: NONE.